There were tonnes of games back then, so many re-runs, re-launches of old classics. But also notably new original games using the iPhones revolutionary in-built accelerometer, this was ground-breaking, reducing the further need for physical buttons. Instead sensing the way the user is holding the iPhone as a reaction.
Also brand new at the time was the ability for the very first iPhone to handle real-time 3D graphics. This was a huge game changer... so to speak.
I was one of the first people to have the brand new iPhone in 2007, and I remember being awe struck by the tech, the power, and the of course the never-seen-before Apple's touch UI... All in this tiny device.
UI screen designs.
Based on Barclaycard's digital brand guidelines at the time. All in glorious 480x320px. Very lo-res by today's standards, and pre-dating the popularity of swipe gestures.
It's simple really. Slide down the huge waterslide, collecting points, avoiding the crabs (why not?!)... and of course try not to fall off the edge. 2009 was a simpler time. Strangely, the game was quite addictive for a while, and completely free.
There were many fans.
Geeky kids with Youtube channels shared their thoughts and reviews. Even as late as 2015.
All good things...
I know what you're thinking... "I want this game on my phone right now".
Sadly, for all of humanity the app is no longer available for download from the app store... too old now I guess.
The app held the number one spot on the free download chart for three weeks from 24 July 2009 to 07 August 2009.
I'm glad to have been a part of it.